﻿


#pragma once

#include <d3dx9-dynamic-load/d3dx9_dynamic_load.h>

#include <stdlib.h>
#include <stdarg.h>

#include <assert.h>



namespace d3dx9_dynamic_load
{




	class Line {
	public:

		ID3DXLine* m_pLine;

		Line() {}

		virtual ~Line()
		{
			if(m_pLine)
			{
				m_pLine->Release();
				{
					ID3DXLine** pp = const_cast<ID3DXLine**>(&m_pLine);
					*pp = NULL;
				}
			}
		}

	};




}

